Shipped Work
Co-development, porting, optimisation, VR, multiplayer and technical production —
across studios from indie teams to established publishers.
9+Years Delivering
15Platforms Supported
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Portfolio // Shipped Work
Pocket Mortys
Six years as Adult Swim Games' development partner on Pocket Mortys — owning live ops, content and backend for a mobile title with millions of players.
- Client
- Role
- Live Ops, Mobile, Multiplayer, Unity
- Platforms
- Android, iOS
- Year
- 2017
Oddworld Soulstorm
Pockets joined the Soulstorm team as a co-development partner to Bigboat, bringing technical and design improvements to the Enhanced Edition of Oddworld: Soulstorm.
- Client
- Role
- Co-development, Porting
- Platforms
- Steam, Xbox, Epic Games PC, Playstation
- Year
- 2021
Bendy and the ink machine
Joey Drew Studios needed a development partner they could keep coming back to and trust. Across multiple engagements, Pockets brought Bendy and the Ink Machine to PS5 and Xbox Series, rebuilt the Switch version with higher fidelity, and delivered quality-of-life improvements with full Steam Deck support.
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- Client
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- Role
- Porting, Co-development, Unity
- Platforms
- Nintendo Switch, Playstation, Steam, Xbox, Epic Games Mobile, GOG, Epic Games PC
- Year
- 2024
Hazard Pay
A 1982 clean-up job in a Cold War research facility, taken from Godot to PS5 and Switch.
- Client
- Role
- Porting, QA, Godot
- Platforms
- Playstation, Nintendo Switch
- Year
- 2026
Smalland: Survive the Wilds VR
An open-world survival adventure built from the ground up for Meta Quest, the world of Smalland, at the scale of a Smallfolk.
- Client
- Role
- Full Development, Unreal Engine, VR
- Platforms
- Meta Quest
- Year
- 2024
Terrible Lizards
Terrible Lizards is a horror parkour game set against the backdrop of an old Route 66 attraction… with something dark and sinister lurking below. To escape, you’ll need to move fast, navigate challenging terrain, and uncover what Dalton’s Dinos is really hiding. You’d better start running.
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- Client
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- Role
- Porting, Unreal Engine
- Platforms
- Epic Games Mobile, GOG, Playstation, Xbox
- Year
- 2026
Bendy and the Dark Revival
Joey Drew Studios came back to Pockets to widen Dark Revival's reach. Pockets ported then then moved on to support with co-developed across console, PC and mobile.
- Client
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- Role
- Co-development, Porting
- Platforms
- Steam, Playstation, Xbox, PC, Nintendo Switch, iOS, Android
- Year
- 2025
Bendy and the Dark Revival - Mobile
Dark Revival was built for PC and console. Pockets delivered the iOS and Android versions.
- Client
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- Role
- Porting
- Platforms
- Android, iOS
- Year
- 2025
Bendy: Lone Wolf
Joey Drew Studios needed Lone Wolf live across eleven platforms and storefronts, console, PC and mobile. Pockets ported then co-developed on the title game
- Client
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- Role
- Co-development, Porting
- Platforms
- Nintendo Switch, Playstation, PC, Xbox, Steam, iOS, GOG, Epic Games PC, Epic Games Mobile, Android
- Year
- 2026
Clive 'N’ Wrench
Clive 'N' Wrench spent the better part of a decade in development as a largely one-man 3D platformer. Numskull brought Pockets in to co-develop and deliver the PC, Switch and PS5 versions.
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- Client
- Role
- Co-development, Porting
- Platforms
- Nintendo Switch, Playstation, PC
- Year
- 2023
Folly of the Wizards
Numskull's comedic wizard roguelike was built in Unity for PC. Pockets took it to console, delivering PS5, Xbox Series and Switch.
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- Client
- Role
- Porting, QA
- Platforms
- Steam
- Year
- 2025
Gestalt: Steam & Cinder
A hand-drawn steampunk metroidvania that had been in development for years. Fireshine brought Pockets in to co-develop alongside the core team through to the Steam launch.
- Client
- Role
- Co-development
- Platforms
- Steam
- Year
- 2023
Kādomon: Hyper Auto Battlers
A creature-collecting auto battler built in Unity. Fireshine brought Pockets in as a co-development partner on the early access release.
- Client
- Role
- Co-development
- Platforms
- PC, Steam
- Year
- 2025
Lumo 2
Lumo 2 is an Unreal sequel to the 2016 isometric adventure, built by a very small team. Numskull brought Pockets in to handle console, delivering PS5, Xbox Series and Switch to physical release
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- Client
- Role
- Porting, QA
- Platforms
- Playstation, Xbox, Nintendo Switch
- Year
- 2025
Peaky Blinders: The King's Ransom
Maze Theory's licensed VR adventure drops players into the Shelby family's Birmingham. Pockets brought in a strike team to work on the social functionality for the Unity title for Meta Quest.
- Client
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- Role
- Co-development
- Platforms
- Meta Quest
- Year
- 2023
Realize Music: Sing
A VR singing title carrying a licensed catalogue from Universal, Warner and Sony and Beggars
- Client
- Realize Music
- Role
- Co-development
- Platforms
- Meta Quest
- Year
- 2026
Sneezeman
50000 Leagues needed a partner to build Sneezeman outright. Pockets took it through the full cycle and shipped it on Steam.
- Client
- 50000 Leagues
- Role
- Full Development
- Platforms
- Steam
- Year
- 2021
Space Chef
Kwalee needed their Unity cooking action-RPG running on console alongside its PC release. Pockets delivered the PS5, Xbox Series and Switch versions and took each through platform certification.
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- Client
- Role
- Porting, Unity
- Platforms
- Playstation, Xbox, Nintendo Switch
- Year
- 2025
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Let's Work Together
Ready to Ship Something Great?
We partner with studios that need technical depth and production confidence.
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