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Shipped Work

Co-development, porting, optimisation, VR, multiplayer and technical production —
across studios from indie teams to established publishers.

  • 60+Titles

  • 9+Years Delivering

  • 15Platforms Supported

Portfolio // Shipped Work

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01

Pocket Mortys

Six years as Adult Swim Games' development partner on Pocket Mortys — owning live ops, content and backend for a mobile title with millions of players.

Live OpsMobileMultiplayerUnity
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02

Oddworld Soulstorm

Pockets joined the Soulstorm team as a co-development partner to Bigboat, bringing technical and design improvements to the Enhanced Edition of Oddworld: Soulstorm.

Co-developmentPorting
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03

Bendy and the ink machine

Joey Drew Studios needed a development partner they could keep coming back to and trust. Across multiple engagements, Pockets brought Bendy and the Ink Machine to PS5 and Xbox Series, rebuilt the Switch version with higher fidelity, and delivered quality-of-life improvements with full Steam Deck support.

PortingCo-developmentUnity
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04

Hazard Pay

A 1982 clean-up job in a Cold War research facility, taken from Godot to PS5 and Switch.

PortingQAGodot
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05

Smalland: Survive the Wilds VR

An open-world survival adventure built from the ground up for Meta Quest, the world of Smalland, at the scale of a Smallfolk.

Full DevelopmentUnreal EngineVR
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06

Terrible Lizards

Terrible Lizards is a horror parkour game set against the backdrop of an old Route 66 attraction… with something dark and sinister lurking below. To escape, you’ll need to move fast, navigate challenging terrain, and uncover what Dalton’s Dinos is really hiding. You’d better start running.

PortingUnreal Engine
07

Bendy and the Dark Revival

Joey Drew Studios came back to Pockets to widen Dark Revival's reach. Pockets ported then then moved on to support with co-developed across console, PC and mobile.

Co-developmentPorting
08

Bendy and the Dark Revival - Mobile

Dark Revival was built for PC and console. Pockets delivered the iOS and Android versions.

Porting
09

Bendy: Lone Wolf

Joey Drew Studios needed Lone Wolf live across eleven platforms and storefronts, console, PC and mobile. Pockets ported then co-developed on the title game

Co-developmentPorting
10

Clive 'N’ Wrench

Clive 'N' Wrench spent the better part of a decade in development as a largely one-man 3D platformer. Numskull brought Pockets in to co-develop and deliver the PC, Switch and PS5 versions.

Co-developmentPorting
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11

Folly of the Wizards

Numskull's comedic wizard roguelike was built in Unity for PC. Pockets took it to console, delivering PS5, Xbox Series and Switch.

PortingQA
12

Gestalt: Steam & Cinder

A hand-drawn steampunk metroidvania that had been in development for years. Fireshine brought Pockets in to co-develop alongside the core team through to the Steam launch.

Co-development
13

Kādomon: Hyper Auto Battlers

A creature-collecting auto battler built in Unity. Fireshine brought Pockets in as a co-development partner on the early access release.

Co-development
14

Lumo 2

Lumo 2 is an Unreal sequel to the 2016 isometric adventure, built by a very small team. Numskull brought Pockets in to handle console, delivering PS5, Xbox Series and Switch to physical release

PortingQA
15

Peaky Blinders: The King's Ransom

Maze Theory's licensed VR adventure drops players into the Shelby family's Birmingham. Pockets brought in a strike team to work on the social functionality for the Unity title for Meta Quest.

Co-development
16

Realize Music: Sing

A VR singing title carrying a licensed catalogue from Universal, Warner and Sony and Beggars

Co-development
17

Sneezeman

50000 Leagues needed a partner to build Sneezeman outright. Pockets took it through the full cycle and shipped it on Steam.

Full Development
18

Space Chef

Kwalee needed their Unity cooking action-RPG running on console alongside its PC release. Pockets delivered the PS5, Xbox Series and Switch versions and took each through platform certification.

PortingUnity

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