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Oddworld Soulstorm

When the world-renowned studio Oddworld Inhabitants approached Pockets to lead on the development of the Enhanced Edition of Oddworld Soulstorm, they were looking for both technical and design enhancements.

  • Client

    Other Things

  • Year

    2026

  • Service

    Co-Development

  • Platforms

    • Steam
    • Xbox

Oddoworld: Soulstorm / / CHALLENGES

The Challenge

Pockets came onto Soulstorm ahead of launch, supporting the team through the run-up to release. When Oddworld Inhabitants came back for the Enhanced Edition, they wanted more than a patch,  a pass over the core of the game, how Abe moves, aims and reacts, without changing what the game is.

OUR ROLE

What We Owned

  • GAMEPLAY & ANIMATION | Abe's animation state system reworked so it read the world around him and responded naturally for the enhanced edition
  • HAPTICS & CONTROLS | DualSense feedback built around Abe's heartbeat, rising with the tension of the moment
  • PLATFORM PORTS | Bringing Soulstorm to Xbox One, Xbox Series X|S and Steam
  • OPTIMISATION | Getting a graphically demanding 2.9D game running smoothly on Xbox One, on top of a custom Unity engine port.

Oddworld: Soulstorm / / CHALLENGES

Full Platform Technical Stack

What We Deliver

Platforms

Engine

Gameplay

Movement

Jumping Aim

Scavenging

Looting & Possession

Certifications

Technical

What Made This Hard

Custom Unity engine

The game ran on a custom branch of Unity, pushed to the limit of what the engine could do. Every change had to be made with optimisation in mind from the outset.

01

24-hour development

A worldwide team meant handovers happened while half the project slept. Communication had to be clear enough that work kept moving overnight, every night.

02

Animation in 2.9D

Players feel that in a new dimensional space they need a different way of thinking. Animation states and transitions had to be read as sensible from angles a 2D pipeline was never built for.

03

What Studios Say

Let’s Work Together

Ready To Ship Something Great?

We partner with studios that need technical depth and production confidence.

Oddworld: Soulstorm // More Work

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Oddworld Soulstorm

When the world-renowned studio Oddworld Inhabitants approached Pockets to lead on the development of the Enhanced Edition of Oddworld Soulstorm, they were looking for both technical and design enhancements.

Co-DevelopmentPorting

Certifications

Accredited Living Hours employer

Scottish Game Developers Association

Services

Co-Development

Porting

Technical Production

Optimisation

Multiplayer

VR Development

Studio

Studio

Work

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