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Pocket Mortys

Six years as Adult Swim Games' development partner on Pocket Mortys — owning live ops, content and backend for a mobile title with millions of players.

  • Client

    Adult Swim Games

  • Year

    2017

  • Service

    Live Operations

  • Platforms

    • Apple App Store
    • Google Play Store

POCKET MORTYS / / CHALLENGES

The Challenge

Pocket Mortys arrived as a mobile phenomenon, built on the back of the Rick and Morty universe. Adult Swim Games needed a partner who could keep it growing years after launch, at the pace of the show itself — which meant working from unreleased episodes months ahead of air, with everything that entails. We took full ownership of live ops: new content, new features, the server architecture behind it, and a release cadence that put features in players' hands the week an episode landed.

  • 10M+Players

  • 800kMAU

  • 550+Morty's

  • 90+Updates

Our Role

What We Owned

CONTENT

  • Dropping weekly content directly tied into the shows’ episodes

SERVER ARCHITECTURE

  • Building a bespoke AWS stack that could scale to hundreds of thousands of players.

COMPLIANCE

  • Keeping compliant with Google and IOS alongside changing privacy standards

GAME DESIGN

  • Designing features, characters and dimensions from scratch inside and expanding on the established IP

POCKET MORTYS / / CHALLENGES

Full Platform Technical Stack

What We Deliver

Platforms

Backend

Engine

Stack

Technical

What Made This Hard

Shipping To A TV Schedule

Content had to land with episode air dates. We published an advert directly after the episode landed and content needed to be live then, no earlier.

01

An Evolving Mobile Market

The phones, the store policies and the privacy landscape all changed underneath us. Every one of those changes had to be absorbed without disrupting a game already in players' hands.

02

Traffic that spikes with the show

Backend had to hold under sudden load when an episode aired, we needed build an architecture that could economically grow when the show did

03

What Studios Say

Let's Work Together

Ready To Ship Something Great?

We partner with studios that need technical depth and production confidence.

Pocket Mortys

More Work

Filter
01

Bendy and the ink machine

Joey Drew Studios needed a development partner they could keep coming back to and trust. Across multiple engagements, Pockets brought Bendy and the Ink Machine to PS5 and Xbox Series, rebuilt the Switch version with higher fidelity, and delivered quality-of-life improvements with full Steam Deck support.

PortingCo-Development
02

Clive N’ Wrench

A 3D collect-a-thon platformer developed by Dinosaur Bytes Studio

Co-DevelopmentPorting
03

Peaky Blinders: The King's Ransom

A virtual reality action-adventure game based on the television series.

Co-Development
04

Bendy and the Dark Revival

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Co-DevelopmentMobileMultiplayer
05

Pocket Mortys

Six years as Adult Swim Games' development partner on Pocket Mortys — owning live ops, content and backend for a mobile title with millions of players.

Live OperationsMobileMultiplayer
06

Smalland: Survive the Wilds VR

An open-world survival adventure built from the ground up for Meta Quest, the world of Smalland, at the scale of a Smallfolk.

Virtual Reality
07

Hazard Pay

A 1982 clean-up job in a Cold War research facility , taken from Godot to PS5 and Switch.

Porting
08

Oddworld Soulstorm

When the world-renowned studio Oddworld Inhabitants approached Pockets to lead on the development of the Enhanced Edition of Oddworld Soulstorm, they were looking for both technical and design enhancements.

Co-DevelopmentPorting

Certifications

Accredited Living Hours employer

Scottish Game Developers Association

Services

Co-Development

Porting

Technical Production

Optimisation

Multiplayer

VR Development

Studio

Studio

Work

Insights

Careers

Pocket Sized Hands

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Company Number: SC557798 Registered office: Suite 2-1 (West) Seagate House, 132 - 134 Seagate, Dundee, Scotland, DD1 2HB