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Oddworld Soulstorm

Pockets joined the Soulstorm team as a co-development partner to Bigboat, bringing technical and design improvements to the Enhanced Edition of Oddworld: Soulstorm.

  • Client

    Big Boat Interactive/Oddworld Inhabitants

  • Year

    2021

  • Service

    Co-development

  • Platforms

    • SteamSteam
    • XboxXbox

Oddworld: Soulstorm / / CHALLENGES

The Challenge

Pockets came onto Soulstorm ahead of launch, supporting the team through the run-up to release and into post-launch patches. For the Enhanced Edition, the brief went further than a patch: a pass over the core of the game, how Abe moves, aims and reacts, without changing what the game is.

Our Role

What We Owned

Gameplay & Animation

Abe's animation state system reworked for the Enhanced Edition, so it read the world around him and responded naturally

Haptics & Controls

DualSense feedback built around Abe's heartbeat, rising with the tension of the moment

Platform Ports

Bringing Soulstorm to Xbox One, Xbox Series X|S and Steam

Optimisation

Getting a graphically demanding 2.9D game running smoothly on Xbox One, on top of a custom branch of Unity

Oddworld: Soulstorm / / CHALLENGES

Full Platform Technical Stack

What We Deliver

Platforms

Engine

Gameplay

Movement

Jumping Aim

Scavenging

Looting & Possession

Certifications

Technical

What Made This Hard

Custom Unity engine

The game ran on a custom branch of Unity, pushed to the limit of what the engine could do. Every change had to be made with optimisation in mind from the outset.

01

24-hour development

A worldwide team meant handovers happened while half the project slept. Communication had to be clear enough that work kept moving overnight, every night.

02

Animation in 2.9D

Players feel that in a new dimensional space they need a different way of thinking. Animation states and transitions had to be read as sensible from angles a 2D pipeline was never built for.

03

What Studios Say

Let's Work Together

Ready to ship something great?

We partner with studios that need technical depth and production confidence.

Certifications

Accredited Living Hours employer

Scottish Game Developers Association

Services

Co-Development

Porting

Technical Production

Optimisation

Multiplayer

VR Development

Pocket Sized Hands

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