Client
Big Boat Interactive/Oddworld Inhabitants
Pockets joined the Soulstorm team as a co-development partner to Bigboat, bringing technical and design improvements to the Enhanced Edition of Oddworld: Soulstorm.
Client
Big Boat Interactive/Oddworld Inhabitants
Year
2021
Service
Co-development
Platforms
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Oddworld: Soulstorm / / CHALLENGES
Pockets came onto Soulstorm ahead of launch, supporting the team through the run-up to release and into post-launch patches. For the Enhanced Edition, the brief went further than a patch: a pass over the core of the game, how Abe moves, aims and reacts, without changing what the game is.
Our Role
Gameplay & Animation
Abe's animation state system reworked for the Enhanced Edition, so it read the world around him and responded naturally
Haptics & Controls
DualSense feedback built around Abe's heartbeat, rising with the tension of the moment
Platform Ports
Bringing Soulstorm to Xbox One, Xbox Series X|S and Steam
Optimisation
Getting a graphically demanding 2.9D game running smoothly on Xbox One, on top of a custom branch of Unity
Oddworld: Soulstorm / / CHALLENGES
What We Deliver
Steam
PS5/PS4
Xbox Series X/S
Unity
GDK & XDK
Steam
Technical
Custom Unity engine
The game ran on a custom branch of Unity, pushed to the limit of what the engine could do. Every change had to be made with optimisation in mind from the outset.
24-hour development
A worldwide team meant handovers happened while half the project slept. Communication had to be clear enough that work kept moving overnight, every night.
Animation in 2.9D
Players feel that in a new dimensional space they need a different way of thinking. Animation states and transitions had to be read as sensible from angles a 2D pipeline was never built for.
Let's Work Together
We partner with studios that need technical depth and production confidence.