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Clive N’ Wrench

A 3D collect-a-thon platformer developed by Dinosaur Bytes Studio

  • Client

    Numskull Games

  • Year

    2026

  • Service

    Co-Development

  • Platforms

    • Nintendo Switch
    • Playstation
    • Xbox

Clive 'n Wrench

The Challenge

Pocket Mortys arrived as a mobile phenomenon, built on the back of the Rick and Morty universe. Adult Swim Games needed the experience expanded across platforms without losing what made it work. We handled the technical architecture, performance tuning, and multiplayer systems that let players carry their adventures forward. The result was a seamless port that respected the original while opening new doors for the community.

  • 40%Something

  • 2.3xFrame Stability

  • 60%Memory Cut

Technical

What made this difficult

01

Mobile-first draw call architecture

Engine submitted draw calls redundantly under Switch memory constraints. Required profiler-driven systematic pass across

02

Multiplayer synchronisation across hardware tiers

Netcode assumptions made for mobile didn't hold under Switch latency profiles. Full netcode rebuild was necessary.

03

Memory budget on Nintendo Switch

60% memory reduction achieved through texture atlasing, streaming changes and asset pipeline restructure.

WHAT STUDIOS SAY

Certifications

Accredited Living Hours employer

Scottish Game Developers Association

Services

Co-Development

Porting

Technical Production

Optimisation

Multiplayer

VR Development

Studio

Studio

Work

Insights

Careers

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Company Number: SC557798 Registered office: Suite 2-1 (West) Seagate House, 132 - 134 Seagate, Dundee, Scotland, DD1 2HB