[{"data":1,"prerenderedAt":35},["ShallowReactive",2],{"tagged-content-porting":3},[4,23],{"id":5,"type":6,"slug":7,"path":8,"title":9,"label":10,"date":11,"summary":12,"readTime":13,"image":14,"tags":19},"301254f5-c940-4add-ba1f-7c26abfb8f20","article","blog\u002Fgodbot-for-godot","\u002Fblog\u002Fgodbot-for-godot","Godbot for Godot","News","2026-09-10 00:00","Pocket Sized Hands announce the release of Godbot for Godot - a porting layer for PS5","1 min read",{"src":15,"alt":16,"title":16,"focalPoint":16,"width":17,"height":18},"https:\u002F\u002Fa.storyblok.com\u002Ff\u002F294481059584474\u002F2560x1440\u002F5ea3dd7d58\u002F4c91815079c9843f86354cd199b22146a0f653a6.png","",2560,1440,[20,21,22],"Porting","Console","Godot",{"id":24,"type":6,"slug":25,"path":26,"title":27,"label":10,"date":28,"summary":29,"readTime":13,"image":30,"tags":34},"bf416f56-3d1c-4803-9f0d-1311ea8a1420","blog\u002Fporting-without-pain","\u002Fblog\u002Fporting-without-pain","Porting Without Pain","2026-05-31 00:00","Rory Thomson, Director of Engineering at Pocket Sized Hands, took to the stage at GodotCon Amsterdam 2026 to share hard-won lessons on getting Godot for consoles right. Structuring your project for multi-platform success from day one.",{"src":31,"alt":16,"title":16,"focalPoint":16,"width":32,"height":33},"https:\u002F\u002Fa.storyblok.com\u002Ff\u002F294481059584474\u002F1600x1204\u002Ff8ca4404e5\u002Fpsh_atgodotcon.jpeg",1600,1204,[20,21,22],1789054775859]