When people think of architecture and architects they think of individuals hunched over massive canvases and blueprints, sketching out designs using graphite pencils and rulers. Much like everything in our daily lives, technology has made the architecture process streamlined and more efficient. Now architects use software such as Googles Sketchup and Autodesk’s Revit allowing for architects to create 3D visualisations and realisations that allow customers and clients the ability to view fully realised and accurately scaled architectural designs.
Here at Pocket Sized Hands we love VR games. Whatever genre, platform or art style, if it’s on VR, we’ll play it. That’s why we thought we’d share with you our favourite ever VR games, with each member of Pocket Sized Hands choosing their go to VR game. Beat Saber - Gary (@zecbmo) “It’s amazing fun!” - Gary Beat Saber is a VR rhythm game in which players have two sabers in which to slash different cubes that represent the beats of a song.
Creating a unique shopping experience for customers is a sure way to get more people intrigued and interested in your product, it’s no secret that many brands are leveraging the use of VR and AR to help do this. From car sales with the likes of Volkswagen and Jaguar, to home furnishings as we’ve mentioned in the past with Ikea, to retail stores and clothing. AR Retail On the augmented reality front, we see brands like Amazon and making use of the technology.
It’s been a while now since the launch of the popular location based AR game Pokémon Go and what was an explosion of people playing it and other similar games. The sheer number of people that the game motivated to get out and about playing it was quite amazing, with many people getting out and walking for the entire day just to level up. The idea of location based experiences is that a user will use a GPS device, in most cases a smartphone and by travelling to different real-life locations they can unlock different content and do various activities.
VR and AR are already starting to have an impact in many design workflows, we talked in a previous blog about the use of VR and AR in product design here, today we’ll go more in depth in this area and other design use cases, discussing the advantages, and how you can get started using some of these tools on devices you may already have. Product Design Similarly to how 3D printing has transformed the manufacturing industry, VR and AR will rapidly improve and speed up the prototyping phase of product design when integrated into the workflow.
The healthcare sector is utilizing technology more and more from X-Rays using cathode tubes in the 1800s to, the present day where robotics are being used in complex surgeries. We’ve written in the past about how AR and VR has a part to a play in our daily lives, healthcare is no different. Here are 5 different ways AR and VR have been used in the healthcare sector. Exposure Therapy Exposure therapy involves those living with anxieties or stressors facing their condition in a controlled manner without any danger to themselves.
On the 14th of July the 2018 World Cup will begin when the hosts Russia will kick off against Saudi Arabia in Luzhniki Stadium in Moscow. The 2018 World Cup will be broadcasted to millions of people around the world through televisions, mobiles, computers and for the first time in the World Cups history, in Virtual Reality (VR). This will be the biggest sporting event ever to be presented within VR with the previous World Cup in 2014 reaching 3.
Google I/O - AR Core Improvements The big announcement that we are excited about is the Cloud Anchor Capability. Now we can share digital/augmented workspaces with others. Essentially this paves the way for shared AR experiences. You can tag items in your surroundings sharing these tags with friends and thanks to this new ability you will be able to redecorate your home together, explore an augmented museum together or even play tic-tac-toe.
Often when someone tries a VR setup that has positional tracking such as the Oculus Rift or the HTC Vive for the first time, they are blown away once they realise that their movements in real life translate into the virtual world. Being able to physically walk about in a VR experience gives the user a much greater sense of presence and makes them feel more like they are actually in the virtual world.
With an ever-expanding catalogue of AR devices in production it is easy to get lost in a world of new Augmented technology. The market boils down to a few main types Augmented Reality of devices right now: Wearables, Mobile AR and Projection AR. Market trends show that 2018 could be an impact year for Wearable AR Technology and it’s hard not to be excited about it. Microsoft’s HoloLens was definitely one of 2017’s standout Wearable devices and is still impressing today.
The manufacturing industry is ever-changing with advancements in technology, this is no exception with new Augmented Reality(AR) and Virtual Reality(VR) technologies. Using these to assist with current processes paves the way for enormous potential gains in productivity, cost reduction, risk reduction, and improved output. Applications of VR and AR in Manufacturing Similarly oil and gas industry , to the Manufacturing is one of the main industries driving VR and AR industry forward.
In 2017 Oil and Gas provided 76% of the UK’s primary energy and 60% of that came from indigenous sources. BP and Shell have reported revenues of $240.2 Billion and $305.1 Billion , respectively, keeping oil and gas as one of the UK’s biggest industries. Being a huge and relatively old industry, oil and gas corporations are prime for disruption from new technologies. AR and VR have already seen application in other sectors and there are a number of ways that they could revolutionise oil and gas.
Marketing is one of the most important aspects of a business. A good marketing campaign can make your product a roaring success and a bad one can make your business live on in infamy. The technology of today has also changed how we as consumers engage with marketing content with the circulation of viral media, hashtags and the like. Recently, there has been a surge in the use of AR and VR as marketing tools as the new technology allows you to engage the customer in new and immersive ways.
With the Pocket Sized Hands team just back from GDC. Where we managed to get our hands on some of the latest new developments in VR and AR along with here an array of new reveals. Here are a few of the most exciting VR and AR reveals and what they spell for the future of the medium. Oculus Go The biggest VR takeaway from GDC 2018 has been the hands on with Oculus’ new standalone headset, the Oculus Go.
In today’s world, corporate social responsibility is far from being a set of meaningless buzzwords and many businesses have adopted a more environmentally concious stance towards their practices. Despite this, UK industry, services and transport are predicted to account for 213 metric tonnes of CO2 in 2018, which is 62% of the overall emissions for the UK . Overall CO2 emissions are set to fall steadily but what if you could reduce your firm’s carbon footprint even further and faster?
In our last blog we talked about preparing your business for the growing AR and VR markets whose value is projected to be a massive combined $94 Billion by 2023 . Now we’re going to focus on how AR and VR technology can help to boost your company’s sales. Virtual and augmented reality fit neatly into any sales strategies that your business already has, here are a few examples.
With a lot of new technology being launched every year it can be hard to stay on top of all of it. Virtual reality (VR), Augmented reality (AR) and Mixed reality (MR) been the most prevalent of the new devices and applications. Here’s your guide to what each technology is and what it can do. Virtual Reality (VR) Brought into the mainstream by companies like Oculus, HTC and Samsung, virtual reality involves the user being completely immersed, with the use of a headset and sophisticated control mechanisms, into a new digital reality.
The entire world is currently wrestling with Augmented and Virtual Reality, trying to find out every possible use for the new technology. In this respect, Scotland has already made great strides. Dundee and other cities serve as hubs for developers and other talent whom are already creating the applications and experiences that you’ll soon be witnessing in your day to day life. Here are a few areas where you’ll soon find VR and AR in Scotland.
I’m sure we’ve all received training in work at some point. For me that was sitting in an office room upstairs while an HR manager put on an unbearable training DVD. This approach to training has been around for a long time and for a lot of industries it is found to be lacking. That’s where VR comes in. VR has the potential to revolutionize training in businesses and even other industries outside of the commercial like healthcare and the police, here’s why.
Tourism is one of the biggest industries in the world, Scotland alone saw £8.8 billion in revenue by September of last year and the UK as a whole is forecast to see £26.9 billion in visitor spending in 2018. Now that is a lot of money but what can your business or attraction do to bring in these customers and also what kind of experiences can you offer that truly set you apart from the competition?
With some very interesting announcements to start the new year off, VR tech is set to take 2018 by storm. 2017 saw VR pick up some serious momentum with great game releases and new applications being discovered all the time. What new trends will we see and what trends from last year will continue in 2018? Here are 5 things we think you should keep an eye out for in VR in 2018.
Education is one of the fundamental bedrocks of the world today. It’s impossible imagine what the world would look like without it. But yet for something so intrinsic to our society, the methods of teaching often feel like they haven’t evolved as rapidly as other principles. The launch of the home Personal Computer, alongside the internet, was the last big change in our education methods. We could share and receive information from anywhere instantly.
One of the main limiting factors that mobile VR faces in its current state is the lack of positional tracking that the experiences have. 3 Degrees of Freedom (3DoF) is as far as these applications go, and whilst it is amazing to be able to have this on a mobile, the next iteration blows it out the water. 6 Degrees of Freedom (6DoF) is what really separates mobile and desktop VR, it provides users with a less motion sickening and far more immersive platform to consume VR.
If you’ve not heard of Gamejams, read on. NATS has, and they’ve been discovering just how much fun we have at Pocket Sized Hands – where we make games! Gamejams usually take place over 20-40 hours in which developers team up to create games and tackle new design ideas based around a certain theme. NATS, with Abertay, recently hosted Serious Gamejam 2017, giving us the opportunity to create a prototype application focusing on education and how air traffic controllers work in an everyday environment, including the hazards and problems they may encounter.
Bringing our game Honeypot Espionage to the Imagine Cup UK Finals was an exciting and intimidating experience. Last year the Imagine Cup had different Categories for the competition. Games, innovation and World Citizenship. This year, these groups had been scrapped in favour of combining all of them into one. We were nervous and a little anxious because of this. Our game would be in the mix with fantastic applications that had potential to make a real difference in people’s lives, whether in healthcare, agriculture or education.