The fintech industry is one of the biggest growing tech industries in the world with the advent of mobile banking applications, services like Google and Apple pay and digital banks such as Monzo or Starling Bank. The fintech industry is tackling problems such as security, banking access and financial education, what more can the fintech achieve by utilising AR and VR technology? In this blog we’ll explore some of the ways that the fintech industry can benefit from using augmented and virtual reality technology.
When we talk about safety training, most of us will think of boring training lectures and even more boring reading material. Although it’s a necessary evil, using these methods can be just that, boring, unengaging. What if there was a better way? Virtual reality presents a new method of safety training that is engaging, cost effective and significantly increases retention. Here are just a few benefits of using VR to provide employees with safety training.
If you’re unfamiliar with AR (augmented reality) you might be surprised to know that yourself along with millions of others own an AR ready device, that is, if you own a recently released smartphone produced by either Android or Apple. Whereas VR (virtual reality) creates a virtual world in which players can interact with, AR overlays and works with the real world. In the past we’ve spoken about virtual reality training but what about AR training?
Mental health is a massive issue, with many people suffering from some sort of mental health issue. In the past we’ve spoken about using VR in the healthcare industry, mentioning VR’s use in exposure therapy. VR can treat multiple different mental health disorders, from agoraphobia to arachnophobia. In this blog, we’ll explore just 5 of the many ways in which VR can be used in therapy to help patients with mental health issues.
As technology has advanced, so have the ways in which we educate and tell stories. From interactive stories and games that engage and educate, to VR and AR being used in museums to create unique experiences. Recently, there has been a rise in the use of AR and VR in museums with history museums, science museums, heritage sites etc, taking advantage of augmented and virtual reality technology to teach and educate their audiences.
Storytelling has always been at the heart of everything we do, from entertainment to journalism, from the values we instil in new generations to how we convey our memories. As technology has affected our daily lives, its impacted the ways in which we tell stories. Immersive storytelling is the use of immersive technology such as virtual reality and 360 videos to tell stories. By using these immersive technologies, stories are more impactful as the individual experiencing the stories feel more engaged and feel like they are a character in the story themselves.
Games in the past have been used in various other ways other to just purely entertain their players. Games have been used to train, teach, engage and inform players. By working with game companies, research institutes such as universities can create games that engage and educate players. Game companies can combine pedagogy and key learning objectives from academics alongside game design principles and techniques to create games that educate players whilst providing a fun experience.
Education in games is serious business and with VR newly on the horizon, we list our top three subjects that will truly benefit from taking advantage or the latest Virtual Reality technology. LANGUAGE It is well reported that the best way to learn a new language is by immersing yourself in it. But often we don’t have the luxuries of being able to visit different countries for a long period of time to get the benefits of immersive learning.
We’ve spoken previously about the benefits VR could have in education , but what about augmented reality? We live in a world where young people around the globe are playing augmented reality games such as Pokémon Go and communicating via Snapchat . Many young people have smartphones and it seems obvious that utilising this technology would help to educate. What if we used this technology for more serious applications?
I’m sure we’ve all received training in work at some point. For me that was sitting in an office room upstairs while an HR manager put on an unbearable training DVD. This approach to training has been around for a long time and for a lot of industries it is found to be lacking. That’s where VR comes in. VR has the potential to revolutionize training in businesses and even other industries outside of the commercial like healthcare and the police, here’s why.