[{"data":1,"prerenderedAt":278},["ShallowReactive",2],{"page-blog\u002Fgodbot-for-godot":3,"article-footer-blog\u002Fgodbot-for-godot-none-Porting|Console|Godot":276},{"page":4,"seo":267},{"type":5,"slug":6,"name":7,"title":7,"summary":8,"date":9,"article":10,"image":253,"imageHero":257,"author":258,"tags":259,"footer":263,"seo":264,"seoImage":-1},"article","blog\u002Fgodbot-for-godot","Godbot for Godot","Pocket Sized Hands announce the release of Godbot for Godot - a porting layer for PS5\n","2026-09-10 00:00",{"nodes":11},[12,21,25,33,48,66,81,95,120,133,148,159,161,167,173,179,185,198,200,207,213,226,232,238,249,251],{"type":13,"level":14,"text":15,"children":16,"align":-1},"heading",1,"A Porting Layer for PS5 Release",[17],{"type":18,"text":15,"marks":19,"styleClasses":20},"text",[],[],{"type":22,"text":23,"children":24,"align":-1},"paragraph","",[],{"type":22,"text":26,"children":27,"align":-1},"Godot to PlayStation 5?",[28],{"type":18,"text":29,"marks":30,"styleClasses":32},"Godot to PlayStation 5? ",[31],"bold",[],{"type":22,"text":34,"children":35,"align":-1},"No problem for GodbotTM the new port layer for PS5 powering new game Hazard Pay. And the Developer, Pocket Sized Hands, releases the tech to the Godot community.",[36,40,44],{"type":18,"text":37,"marks":38,"styleClasses":39},"No problem for Godbot",[31],[],{"type":18,"text":41,"marks":42,"styleClasses":43},"TM",[31],[],{"type":18,"text":45,"marks":46,"styleClasses":47}," the new port layer for PS5 powering new game Hazard Pay. And the Developer, Pocket Sized Hands, releases the tech to the Godot community.",[31],[],{"type":22,"text":49,"children":50,"align":-1},"Dundee, UK: Pocket Sized Hands today announced, GodbotTM, its PlayStation®5 port layer for the Godot engine, alongside its first shipped title: Hazard Pay, developed by Smitner Studio and published by Numskull Games, out today on PlayStation 5, Nintendo Switch and Steam.",[51,55,59,62],{"type":18,"text":52,"marks":53,"styleClasses":54},"Dundee, UK: Pocket Sized Hands today announced, ",[],[],{"type":18,"text":56,"marks":57,"styleClasses":58},"Godbot",[31],[],{"type":18,"text":41,"marks":60,"styleClasses":61},[31],[],{"type":18,"text":63,"marks":64,"styleClasses":65},", its PlayStation®5 port layer for the Godot engine, alongside its first shipped title: Hazard Pay, developed by Smitner Studio and published by Numskull Games, out today on PlayStation 5, Nintendo Switch and Steam.",[],[],{"type":22,"text":67,"children":68,"align":-1},"“Godot's MIT licence is the reason people love it and why we believe there has been such a growth in the engine,” said Alan Yeats, CEO, Pocket Sized Hands. “It's also the reason the Foundation can't ship console exports, because console SDKs run on the exact opposite. So Unity and Unreal devs have been building to consoles for years, and Godot devs have been left to work PS5 out on their own. We think that's daft.”",[69,73,77],{"type":18,"text":70,"marks":71,"styleClasses":72},"“Godot's MIT licence is the reason people love it and why we believe there has been such a growth in the engine,”",[31],[],{"type":18,"text":74,"marks":75,"styleClasses":76}," said Alan Yeats, CEO, Pocket Sized Hands. ",[],[],{"type":18,"text":78,"marks":79,"styleClasses":80},"“It's also the reason the Foundation can't ship console exports, because console SDKs run on the exact opposite. So Unity and Unreal devs have been building to consoles for years, and Godot devs have been left to work PS5 out on their own. We think that's daft.”",[31],[],{"type":22,"text":82,"children":83,"align":-1},"GodbotTM takes the headache away from:",[84,87,91],{"type":18,"text":56,"marks":85,"styleClasses":86},[31],[],{"type":18,"text":88,"marks":89,"styleClasses":90},"TM ",[31],[],{"type":18,"text":92,"marks":93,"styleClasses":94},"takes the headache away from:",[],[],{"type":96,"style":97,"items":98},"list","unordered",[99,106,113],{"id":100,"text":101,"children":102},"list-item-0-Rendering: Godot's renderer and shaders mapped onto the PS5 graphics API","Rendering: Godot's renderer and shaders mapped onto the PS5 graphics API",[103],{"type":18,"text":101,"marks":104,"styleClasses":105},[],[],{"id":107,"text":108,"children":109},"list-item-1-Platform services: controller, trophies, activities, current SDK","Platform services: controller, trophies, activities, current SDK",[110],{"type":18,"text":108,"marks":111,"styleClasses":112},[],[],{"id":114,"text":115,"children":116},"list-item-2-Certification: handles the platform-side TRC work","Certification: handles the platform-side TRC work",[117],{"type":18,"text":115,"marks":118,"styleClasses":119},[],[],{"type":22,"text":121,"children":122,"align":-1},"GodbotTM and the team at Pocket Sized Hands took Smitner Studio's Hazard Pay, a block-pushing puzzler set in a Cold War research facility in 1982, through PlayStation certification on the first submission. Now, that same technology is now available free to licensed PlayStation developers, through Code Share on PlayStation DevNet, as they continue to support global studios with console ports in Unity, Unreal and Godot engines.",[123,126,129],{"type":18,"text":56,"marks":124,"styleClasses":125},[31],[],{"type":18,"text":41,"marks":127,"styleClasses":128},[31],[],{"type":18,"text":130,"marks":131,"styleClasses":132}," and the team at Pocket Sized Hands took Smitner Studio's Hazard Pay, a block-pushing puzzler set in a Cold War research facility in 1982, through PlayStation certification on the first submission. Now, that same technology is now available free to licensed PlayStation developers, through Code Share on PlayStation DevNet, as they continue to support global studios with console ports in Unity, Unreal and Godot engines.",[],[],{"type":22,"text":134,"children":135,"align":-1},"\"Porting Godot games to console is usually a headache, so when we signed Hazard Pay we started talking to Pocket Sized Hands about supporting the porting efforts onto PS5 and Switch including all QA.” said Martin Defries, CEO & Managing Director of Numskull Games, Hazard Pay’s publisher, “we were delighted when it passed certification first time of asking. And now, it’s fitting to see the technology which got it onto PlayStation from Pocket Sized Hands going back into the Godot community. Bravo Pocket Sized Hands!\"",[136,140,144],{"type":18,"text":137,"marks":138,"styleClasses":139},"\"Porting Godot games to console is usually a headache, so when we signed Hazard Pay we started talking to Pocket Sized Hands about supporting the porting efforts onto PS5 and Switch including all QA.”",[31],[],{"type":18,"text":141,"marks":142,"styleClasses":143}," said Martin Defries, CEO & Managing Director of Numskull Games, Hazard Pay’s publisher,  ",[],[],{"type":18,"text":145,"marks":146,"styleClasses":147},"“we were delighted when it passed certification first time of asking. And now, it’s fitting to see the technology which got it onto PlayStation from Pocket Sized Hands going back into the Godot community. Bravo Pocket Sized Hands!\"",[31],[],{"type":22,"text":149,"children":150,"align":-1},"Arran from Smitner Studio adds, “Hazard Pay runs flawlessly on the Playstation, I'm stoked with how the PSH team handled the port and am excited to see more indies get their Godot games on PS5 with their support!.”",[151,155],{"type":18,"text":152,"marks":153,"styleClasses":154},"Arran from Smitner Studio adds, ",[],[],{"type":18,"text":156,"marks":157,"styleClasses":158},"“Hazard Pay runs flawlessly on the Playstation, I'm stoked with how the PSH team handled the port and am excited to see more indies get their Godot games on PS5 with their support!.”",[31],[],{"type":22,"text":23,"children":160,"align":-1},[],{"type":22,"text":162,"children":163,"align":-1},"\"PlayStation\" and \"PS5\" are either registered trademarks or trademarks of Sony Interactive Entertainment Inc.",[164],{"type":18,"text":162,"marks":165,"styleClasses":166},[],[],{"type":22,"text":168,"children":169,"align":-1},"Godot is a trademark of the Godot Foundation. Pocket Sized Hands is not affiliated with or endorsed by the Godot Foundation or Sony Interactive Entertainment Inc",[170],{"type":18,"text":168,"marks":171,"styleClasses":172},[],[],{"type":22,"text":174,"children":175,"align":-1},"About Pocket Sized Hands",[176],{"type":18,"text":174,"marks":177,"styleClasses":178},[31],[],{"type":22,"text":180,"children":181,"align":-1},"Pocket Sized Hands is a game development studio based in Dundee, Scotland, specialising in co-development, console porting and licensed IP work. The studio works across Unity, Unreal, Godot and RPG Maker, and ships to Nintendo Switch, Nintendo Switch 2, PlayStation 5, Xbox and PC. Credits include titles across the Rick and Morty, Oddworld and Bendy franchises.",[182],{"type":18,"text":180,"marks":183,"styleClasses":184},[],[],{"type":22,"text":186,"children":187,"align":-1},"pocketsizedhands.com",[188],{"type":189,"href":190,"target":191,"external":192,"children":193},"link","http:\u002F\u002Fpocketsizedhands.com","_blank",true,[194],{"type":18,"text":186,"marks":195,"styleClasses":197},[196],"underline",[],{"type":22,"text":23,"children":199,"align":-1},[],{"type":22,"text":201,"children":202,"align":-1},"About Numskull Games",[203],{"type":18,"text":204,"marks":205,"styleClasses":206},"About Numskull Games ",[31],[],{"type":22,"text":208,"children":209,"align":-1},"In early 2019 Numskull Games established a worldwide physical and digital game publishing label. Launching and curating games from both new and veteran development studios as well as international games publisher partners, Numskull Games publishes titles across all major gaming platforms. Additionally, by utilising the infrastructure and resources of its sister companies, Rubber Road & Numskull Designs, Numskull Games creates unique and compelling Collectors' Editions for its elite releases.",[210],{"type":18,"text":208,"marks":211,"styleClasses":212},[],[],{"type":22,"text":214,"children":215,"align":-1},"numskullgames.com",[216,222],{"type":189,"href":217,"target":191,"external":192,"children":218},"http:\u002F\u002Fnumskullgames.com",[219],{"type":18,"text":214,"marks":220,"styleClasses":221},[196],[],{"type":18,"text":223,"marks":224,"styleClasses":225}," ",[],[],{"type":22,"text":227,"children":228,"align":-1},"About Smitner Studio",[229],{"type":18,"text":227,"marks":230,"styleClasses":231},[31],[],{"type":22,"text":233,"children":234,"align":-1},"Smitner Studio was founded in 2025 by Arran Smith, a Kiwi developer living in the Black Forest, Germany. A perpetual-prototyper who spent years making games, he created the studio to finally get them out the door to the wider world. A firm believer in open-source software, he works with the Godot Engine and contributes tools and knowledge back to the community.",[235],{"type":18,"text":233,"marks":236,"styleClasses":237},[],[],{"type":22,"text":239,"children":240,"align":-1},"https:\u002F\u002Fsmitner.studio\u002F",[241,246],{"type":189,"href":239,"target":191,"external":192,"children":242},[243],{"type":18,"text":239,"marks":244,"styleClasses":245},[196],[],{"type":18,"text":223,"marks":247,"styleClasses":248},[],[],{"type":22,"text":23,"children":250,"align":-1},[],{"type":22,"text":23,"children":252,"align":-1},[],{"src":254,"alt":23,"title":23,"focalPoint":23,"width":255,"height":256},"https:\u002F\u002Fa.storyblok.com\u002Ff\u002F294481059584474\u002F2560x1440\u002F5ea3dd7d58\u002F4c91815079c9843f86354cd199b22146a0f653a6.png",2560,1440,{"src":254,"alt":23,"title":23,"focalPoint":23,"width":255,"height":256},"Alan Yeats",[260,261,262],"Porting","Console","Godot","none",{"title":265,"description":23,"ogTitle":-1,"ogDescription":-1,"ogImage":-1,"noIndex":266},"Godbot for Godot | PSH",false,{"meta":268,"head":270},{"title":265,"description":8,"ogTitle":265,"ogDescription":8,"ogImage":254,"ogType":5,"twitterCard":269},"summary_large_image",{"link":271,"meta":275},[272],{"rel":273,"href":274},"canonical","https:\u002F\u002Fpocketsizedhands.com\u002Fblog\u002Fgodbot-for-godot",[],{"items":277},[],1789054760445]