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The Top 3 benefits of using AR in training

The Top 3 benefits of using AR in training

If you’re unfamiliar with AR (augmented reality) you might be surprised to know that yourself along with millions of others own an AR ready device, that is, if you own a recently released smartphone produced by either Android or Apple. Whereas VR (virtual reality) creates a virtual world in which players can interact with, AR overlays and works with the real world. In the past we’ve spoken about virtual reality training but what about AR training?

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What is Telehealth? And how AR and VR is expanding it!

What is Telehealth? And how AR and VR is expanding it!

Telehealth is the use of technology, either internet or phone technology to assist in the healthcare of remote patients. Primarily, it involves the exchange of data so that doctors and other medical professionals can better treat and monitor patients with long term illnesses. This comes in the form of check-ups through telephone or video conferencing software, reminders to patient as well as live monitoring of patients. We’ve spoken about VR’s usage in the healthcare sector , with its ability to train medical professionals and treat mental health issues.

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The 5 Biggest AR Trends In 2019

The 5 Biggest AR Trends In 2019

Augmented Reality has become a massive part of our everyday lives, from playing games such as Pokémon Go to interacting on social media with Instagram and Snapchat filters. In this blog we’ll look to the future and discuss the biggest trends in 2019 in the augmented reality space. Mobile AR The mobile AR market is large and will continue to expand in 2019. The fact that hundreds of millions of people own a smartphone of some kind means that there are hundreds of millions of people already with AR ready devices.

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Using AR and VR in Museums

Using AR and VR in Museums

As technology has advanced, so have the ways in which we educate and tell stories. From interactive stories and games that engage and educate, to VR and AR being used in museums to create unique experiences. Recently, there has been a rise in the use of AR and VR in museums with history museums, science museums, heritage sites etc, taking advantage of augmented and virtual reality technology to teach and educate their audiences.

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Using AR and VR for events and conferences

Using AR and VR for events and conferences

Using AR and VR for events and conferences to better engage and market to attendees, is becoming a more frequent occurrence. Using AR for conferences and events allows businesses such as marketing companies can market products using AR technology. Using VR for conferences and events, companies can engage those attending the event through virtual worlds and VR experiences. Using VR for events and conferences VR can provide a diverse range of virtual experiences, with various various sectors now starting to adopt the technology and apply it to their respective businesses.

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Architecture and AR

Architecture and AR

When people think about augmented reality, most think about Pokemon Go or Snapchat . AR has various uses though; visualisation and marketing are just a couple of different ways AR can improve various industries around the world, the architecture industry is no different. Augmented Reality or AR consists of digital objects that integrate and interact with the real world. An example of an augmented reality technology is a recent project by Pocket Sized Hands, Follingsby Max AR.

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Immersive Storytelling

Immersive Storytelling

Storytelling has always been at the heart of everything we do, from entertainment to journalism, from the values we instil in new generations to how we convey our memories. As technology has affected our daily lives, its impacted the ways in which we tell stories. Immersive storytelling is the use of immersive technology such as virtual reality and 360 videos to tell stories. By using these immersive technologies, stories are more impactful as the individual experiencing the stories feel more engaged and feel like they are a character in the story themselves.

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Using Games for Research

Using Games for Research

Games in the past have been used in various other ways other to just purely entertain their players. Games have been used to train, teach, engage and inform players. By working with game companies, research institutes such as universities can create games that engage and educate players. Game companies can combine pedagogy and key learning objectives from academics alongside game design principles and techniques to create games that educate players whilst providing a fun experience.

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How Virtual Reality is revolutionising the Oil and Gas industry

How Virtual Reality is revolutionising the Oil and Gas industry

The Oil and Gas industry is an incredibly complex, controlled industry which deals with a large amount of health and safety guidelines and compliance issues. Oil and Gas companies spend large sums of money on training new and existing employees to make them familiar with equipment and facilities. There are many challenges those working in the oil and gas industry face and VR has proven to be an effective tool to tackle some of these challenges.

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AR and VR in the food industry

AR and VR in the food industry

Augmented and virtual reality are currently two of the fast-growing technologies with more and more consumers using AR and VR applications on their mobile phones and other devices. Industries ranging from the construction industry to the aviation industry are using augmented and virtual reality technology in business applications. The restaurant and catering industries are no different with the use of AR and VR being slowly introduced in these industries. Let’s explore how AR and VR is being used to better visualise and design in the food industry.

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